Standard Story Company

The Danger of Filming in High Resolution

Hey, Kent here.

Here’s a counterintuitive truth I’ve found in my 20 years of filmmaking: Too many options will hurt your film. When given total freedom, your film will usually suffer.

Sounds like BS, but I’ll show you what I mean, starting with one common and controversial example:

High Resolution Filming

I bring this example up because my DP and I had a chat about what resolution to shoot & master our upcoming film yesterday. (Look out for another video about that film’s script developments later this month)

Even though most films ultimately get seen at 1080p HD resolution (sometimes referred to as 2k), filmmakers have the option to shoot their films in 4k, 6k, 8k, 12k… even 16k resolutions!

Shooting at larger resolutions gives you some seemingly big advantages – such as the ability to reframe your shots in post. If you shoot in 8k and want to master the film in 4k, you can zoom in up to 200% on a shot and create a closeup out of a medium.

Or if you’re mastering in 2k (1080p) you can now crop in 400% and create an extreme closeup from that 8k medium shot!

Incredible huh? Higher resolutions can also make some VFX easier to pull off, because there’s more data & detail in the footage to key out a greenscreen, or track an actor’s facial expressions for example.

Seems like a no-brainer to take advantage of this if you have a camera that can shoot it.

…Right?

Well, let’s look at the downsides:

 

1) Massive file sizes, which leads to much higher storage costs.

Remember, you can’t have your media on a single hard drive, you have to have at least one failsafe drive to consider your media safe.

That means when it comes time to back up your media, any difference in file sizes for your footage gets instantly DOUBLED.

In most cases, it’s actually TRIPLED, because it’s considered best practice to have your media stored 3 ways.

Those extra hard drive expenses will add up fast, especially on a feature film or documentary where you’re looking at 20 to 100+ HOURS of footage.

 

2) More complex post workflows.

While you can create low-resolution proxies to actually cut your film, there’s no workaround like that for VFX and coloring. They need the full resolution media, and one POWERFUL system to handle 12k footage.

You may have to seek out a specialist with a computer that can handle that kind of data. How many colorists have an 8k monitor? Not many.

Even still, the render times will be insane.

I hope they’re not billing you by the hour…

 

3) More time spent reframing every single shot in post.

Back in the days of celluloid film, you were basically stuck with what you shot.

You’d have a little bit of wiggle room to punch into the frame if there was a C-stand on the edge of the shot, but you’d only do that if you NEEDED to, because you’d be losing resolution.

But if you can punch in and reframe ANY shot in your movie with no quality loss… you’ve now opened Pandora’s box.

No shot is safe. You’ll be pouring over every single clip and trying to find different framings and compositions after the fact.

This is going to make your post process MUCH slower (and more tedious).

But another unintended consequence is much worse than that IMO…

 

4) Less commitment to your framing & compositions on set.

There’s a lot to be said for committing to your vision. And that happens at each shot of your film. If you start giving yourself too many safety nets of shooting everything wider because you’re not sure exactly how you want to frame it… what are we even doing anymore?

Make a statement, make it loud, stand behind your choices – at least while you’re making them. Besides, isn’t berating your prior self in the editing room just a part of the process of filmmaking?

Part of the magic of filmmaking is taking pieces of time, captured from a specific POV, and assembling them into something greater than the sum of their parts. This is also what leads to so many happy accidents and discoveries in the editing room. It just ruins the fun when every single shot becomes Play-doh to be molded into whatever shape you later decide it should be.

 

But maybe that’s just me.

Here’s another example of this line of thought…

 

Film Vs. Digital

I only got into photography when my dad lent me his old 35mm film camera.

I’d had digital cameras sitting around for years, but digital photography had never interested me even a little. You could take the photo 1000 times, for free, reviewing it immediately after snapping, making little changes until you get one that you like. And then manipulate the hell out of the image in Lightroom. Ehh.

For it to be fun, I need consequences for a bad photo.

I’d rather use a camera like a sniper, waiting for the right moment, the right position, the right light, the right lens – thinking through my exposure. Knowing each snap of my camera will end up costing at least $1 after developing the film. Measuring twice and cutting once. But knowing you can’t wait too long. That bird or shadow or old man at the bus stop might turn and flitter away at any moment.

Each picture becomes something more than just hoarded data – it’s an intentional choice with thought behind it, and stakes baked in. I won’t even know how it turned out until a week or two later when I get it developed, so in the meantime I’m in limbo – reflecting on what I shot, anticipating which images turned out as striking as I saw them, or where I was too slow to get the focus, or where I shot total filler-fluff-bullshit and wasted my money.

By limiting my options and shooting on film, I learned to find compositions faster, think critically about an image, and figure out what was worth a photo.

So I guess there are 2 morals to this meandering Friday Film Notes issue:

  1. Embrace limitations, they can be your greatest teachers.

  2. Be wary of playing it safe and nerfing your vision when you DO have lots of options.

 

Favorites this week:

🍿 Movies: The lady and I did a TRIPLE feature last Sunday, taking advantage of our AMC A-List membership finally. Here are the results…

Deadpool & Wolverine

Not a big fan of Deadpool or most action-comedies, but had to see what the hubbub was about. I wasn’t digging the meta humor at first but it got funnier the further it went, especially with some of the smaller characters later on. Some well-done action sequences in there, and as a fan of the original cartoon show, seeing Gambit & Wolverine in their original costumes was very satisfying… but cynic in me knows how hard the marketing people at Marvel were banking on that to put butts in seats, and all the nostalgia-farming from the studios is getting very tired.

Longlegs

Man, this movie LOOKED so good. Loved the cinematography and tone throughout. And it seemed like it was ABOUT to get good… But it never did. Then the third act came and let out all the air. Not entirely sure it made sense, but I didn’t care enough to figure it out. It also had 0 actual scares. Still, a great movie to pull references from for moodboards 💁🏻‍♂️

Trap

This was… very disappointing. Just when you start thinking M. Night Shyamalan is on the upswing, he goes and puts this out there. It felt like a great concept he wrote on a napkin one day, then the studio gave him 48 hours to turn in a full first draft, and that’s what they shot. The third act had half the audience laughing AT the movie. I always hope he’ll make a full return to form since he was so influential to me with Sixth Sense, Unbreakable, Signs, and The Village. The wait continues.

Yikes, what a catty Favorites section this week. Let’s cleanse the pallet with a quote:

💬 Quote: Holy shit this was a long newsletter. Does anyone read this far? – Kent Lamm

That’s it for this week.

Let’s make some movies.

-Kent

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